MaximumTest.java
// Fig. 6.4: MaximumTest.java
// Finding the maximum of three floating-point numbers.
import java.awt.Container;
import javax.swing.*;
public class MaximumTest extends JApplet {
// initialize applet by obtaining user input and creating GUI
public void init()
{
// obtain user input
String s1 = JOptionPane.showInputDialog(
"Enter first floating-point value" );
String s2 = JOptionPane.showInputDialog(
"Enter second floating-point value" );
String s3 = JOptionPane.showInputDialog(
"Enter third floating-point value" );
// convert user input to double values
double number1 = Double.parseDouble( s1 );
double number2 = Double.parseDouble( s2 );
double number3 = Double.parseDouble( s3 );
double max = maximum( number1, number2, number3 ); // method call
// create JTextArea to display results
JTextArea outputArea = new JTextArea();
// display numbers and maximum value
outputArea.setText( "number1: " + number1 + "\nnumber2: " +
number2 + "\nnumber3: " + number3 + "\nmaximum is: " + max );
// get applet's GUI component display area
Container container = getContentPane();
// attach outputArea to Container c
container.add( outputArea );
} // end method init
// maximum method uses Math class method max to help
// determine maximum value
public double maximum( double x, double y, double z )
{
return Math.max( x, Math.max( y, z ) );
} // end method maximum
} // end class MaximumTest