Module Descriptor

15/08/2012

Code:

CE00355-6

Version:

5

Approval Status:

Valid Current

Title:

ADVANCED HCI AND USABILITY

Section:

Computing, Engineering & Technology

Level:

6

Contact

E-mail Address

VLE

DI BISHTON

[email-masked]

Blackboard

Pattern Of Delivery

Credits

15

Contact Hours

Independent Study Hours

Total Learning Hours

36

114

150

Description of Pattern of
Delivery

Pattern 1, study 100% in period
1

Site

STAFFORD

Registration Conditions

Module Version Condition Text

None

Module Details

Assessment Details

A 2NDASSIGMT length 3500 WORDS weighted at 50%. An ASSIGMT
length 2000 WORDS weighted at 50%.

First assignment an
individual report of 2,000 words max (50%) - Learning outcomes 1 and
2. Formulated as a preliminary proposal for what could be a
potential teamwork project.

Second assignment of 3,500 words
max (50%) - Learning outcomes 2 and 3. In teams the students will
produce an assignment which will involve ressearch, design work and
a written report.

Indicative Content

Principles and techniques of HCI Design
Principles and
techniques of Usability Evaluation
Usability for different
devices such as handheld, tablet pc, kiosk
Designing for
different target audiences
Human factors and
ethnography
Accessibility
Global aspects
Contextual
Design

Learning Strategies

2 plenary (whole group) sessions per week, typically taking the
format of a lecture. Occasionally briefing sessions in lieu of a
tutorial, during which teams present a short summary of specific
work achieved so far to staff members. Small group
discussion/activities in some tutorial sessions, which may be held
in a lab or standard room according to need. Students are expected
to do work outside of the staffed sessions, in particular
independent research and study.

Prospectus Information

This subject looks at the issues and application of HCI and
usability to an advanced level. It considers not only individual,
but also group interaction on both a local and global scale, whether
users are stationary or mobile. Recent and possible future
developments in designing for different target audiences with
different accessibility requirements and using a range of
interaction devices are considered.

Resources

Web TV Box
Mobile Devices
Kiosk / touch
screen
Usability lab
Various software

Special Admissions Requirements

None.

Texts

Directed reading for further references will be given in
lectures.
Kortum P., HCI Beyond the GUI: Design for Haptic,
Speech, Olfactory and other Non-traditional Interfaces (2008),
Elsevier, ISBN-13: 978-0-12-374017-5, ISBN-10:
0-12-374017-7
Benyon D., Turner & Turner, Designing
Interactive Systems (2005) Harlow, Essex: Addison Wesley, ISBN:
0-321-11629-1

Pirhonen A., Isomaki H., et. al., Future
Interaction Design (2005) London, Springer-Verlag, ISBN:
1-85233-791-5

Learning Outcome

1. CRITICALLY DISCUSS THE FUNDAMENTAL ISSUES ASSOCIATED TO
HUMAN-COMPUTER INTERACTION.

Knowledge & Understanding

2. EXPLAIN AND APPLY THE KNOWLEDGE REQUIRED TO DESIGN
FOR DIFFERING TARGET AUDIENCES AND DEVICES INCLUDING ACCESSIBILITY
ISSUES.

Communication

Knowledge & Understanding

Problem Solving

3. CARRY OUT A PRINCIPLED USABILITY EVALUATION.

Application

Enquiry