Module Descriptor

15/08/2012

Code:

CE52302-5

Version:

2

Approval Status:

Valid Current

Title:

E-COMMERCE

Section:

Computing, Engineering & Technology

Level:

5

Contact

E-mail Address

VLE

MR ANDY JONES

[email-masked]

Blackboard
Internet

Pattern Of Delivery

Credits

15

Contact Hours

Independent Study Hours

Total Learning Hours

36

114

150

Description of Pattern of
Delivery

Pattern 1, study 100% in period 1

Pattern 2, study 100% in period
2

Site

STOKE

Registration Conditions

Module Version Condition Text

None

Module Details

Assessment Details

An EXAM length 2 HOURS weighted at 50%. An ASSIGMT weighted at
50%.

Examination 2 hours 50% (Learning outcomes
1-4)
Assignment (50%) A comparative review of (at least) two
related aspects of E-commerce (e.g. two on-line auction sites) and
M-Commerce technology (3000 words) (Learning outcomes 1 and
2).

Indicative Content

1. Awareness of the technology required for e-business
2.
Creating an E-Commerce strategy
3. Understanding the differences
between Business to Consumer(B to C) e-business and Business to
Business(B to B) e-business
4. E-procurement issues
5.
Understanding of security methods including payment process,
validation and authorisation, security
6. Analysis of the
emerging technologies in all aspects of E-Commerce
7. Evaluation
of the implications of legislative developments

Learning Strategies

Lecture material will capture topical issues and best practice
case studies.
The practical nature of the module is emphasised
by the provision of practical tutorial sessions each week and an
assignment which reflects all the elements of the module.
Using
the capabilities of a browser on the Internet, you will learn how to
develop and implement E-Commerce from a server and client side
perspective. Applications for supporting electronic commerce will be
learnt using tutorials based on a suitable E-Commerce package.

Normally one lecture, one tutorial and one workshop session per
week.
(1:n) (1:25)2 (1:n)

Prospectus Information

The modules overall focus is to make the student aware of the
broad range of E-Commerce business issues but also to develop
practical applications skills to support E-Commerce activity by use
of the latest E-Commerce enabling software.
There is a
complementary module offered at level H called "Developing
E-Commerce Applications" (CE53305-3) which builds on this
introductory module.

Resources

Shop @ssistant from the The Floyd Consultancy or similar
software
Web site development software such as
Dreamweaver

Special Admissions Requirements

None.

Texts

E-Business: Principles and Practice, Jennifer Rowley, Palgrave
2002, ISBN 0-333-94914-5

Learning Outcome

1. DEMONSTRATE SYSTEMATIC KNOWLEDGE OF E-COMMERCE
ENVIRONMENTS FROM A TECHNOLOGICAL AND BUSINESS STRATEGY VIEWPOINT

Knowledge & Understanding

Learning

2. EXPLAIN THE DIFFERENCE BETWEEN BUSINESS TO CONSUMER (B TO C)
AND BUSINESS TO BUSINESS (B TO B) E-COMMERCE.

Analysis

3. EVALUATE EMERGING TECHNOLOGIES IN ALL ASPECTS OF
E-COMMERCE.

Learning

Reflection

4. EXPLAIN LEGISLATIVE DEVELOPMENTS IN E-COMMERCE.

Knowledge & Understanding

Learning