9.3 Obstructions
Any obstruction (buildings
opposite the window, trees, etc.) decreases the illuminance in rooms. Obstructions which
subtend elevation angles of more than 25-30o
significantly reduce the daylight penetration. This can be improved by increasing the
height and width of the window. If possible, the angle subtended by obstructions should
not be greater than 30o. The minimum distances between
adjacent building and the window as laid down in the building regulations should be
complied with.
9.4 Room Dimensions
With room heights of 2.5-3 m which
are usual in residential building, room depths, from the lighting point of view, should
ideally be limited to 4-6 m, depending on the width of the room and the nature of
obstructions if any. To achieve good illumination, greater room depths are only possible
with windows on two sides, with rooflights or with the installation of supplementary
artificial lighting.
9.5 Uniformity of lighting
Uniformity is essentially
dependent on:
(a) the dimensions of the room, the
windows and all the obstructions to light,
(b) the reflectances of the surfaces
enclosing the room, the obstructions to light and the room furnishings, as well as the
type of glazing.
The uniformity of illumination is
expressed in terms of the ratio of the minimum illumunance in the room to the average
illuminance measured on a horizontal reference plane. Uniform distribution of the
luminance in the room should be the objective.
9.6 Glare
One will experience glare if the
difference in the luminances of adjacent surfaces become excessive. This refers to
impairment of the visual efficiency of the eye by excessive relative and absolute
luminances. In addition to direct glare from the sun, glare may also arise in interior
rooms through excessive contrast between the high luminance of the patch of sky visible
through the windows and the substantially lower luminances of the adjacent surfaces
enclosing the room. The degree of glare thus depends on :
(a) the luminance and the size of the
light-emitting surface seen by the eye,
(b) the ratio of this luminance to the
luminance of this environment or background,
(c) the distance of the
glare-producing surface from the eye and its position in the field of vision.
All types of glare, both direct glare
from the sun and glare from reflections, e.g. from polished floors, are to be avoided.
9.7 Shadow intensity and direction
of incident light
For the perception of the solidity
and surface texture of objects a reasonable shadow intensity is required. Adequate shadow
intensity is generally provided by the lateral incidence of daylight into rooms with side
windows. Working positions should be arranged so that hand and body shadows do not fall on
the working surface.
9.8 Permanent supplementary
artificial lighting of the interior (PSALI )
By considering windows solely as
admitters of daylight it may seem that the achievement of a certain minimum DF is the main
design criterion. Electric lighting is today often used during daylight hours and it may
be the case that in trying to achieve a minimum DF, say 2 per cent, the window becomes too
large causing more serious glare and heating /cooling problems. It may be preferable to
design to a lower DF and integrate the daylight with the electric light.
The method known as 'permanent
supplementary artificial lighting of the interior' (PSALI) (See Figure 18) is
based on three principles:
(a) Utilisation of daylight as far as
practicable,
(b) Use of electric lighting to
supplement the daylight in the interior parts of the room,
(c) Installation of the electric
lighting in such a way that the daylight character of the room is retained.

Figure 18 PSALI Scheme
The required quantity of artificial
light input is to achieve an illumance at the rear of the room comparable to, but slightly
less than, the daylight illuminance near the window. For example: