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Lighting Criteria
In lighting situations it is necessary to
consider:
(i) the way the task is lit, and
(ii) the way the interior as a whole is lit and relates to
the task.
6.1 Task Illuminance
The illuminance needed for
the task depends on:
(i) the visual difficulty and complexity of
the task,
(ii) the average standard of eyesight, and
(iii) the level of visual performance
required.
Table 1 Standard Service Illuminance for
Various Activities/Interiors
Standard
illuminance
(lx) |
Characteristics of the
activity/interior |
Representative
activities/interiors |
50 |
Interiors
visited rarely with visual tasks confined to movement and casual seeing without perception
of detail. |
Cable
tunnels, indoor storage tanks, walkways. |
100 |
Interiors
visited occasionally with visual tasks confined to movement and casual seeing calling for
only limited perception of detail. |
Corridors,
changing rooms, bulk stores. |
150 |
Interiors
visited occasionally with visual tasks requiring some perception of detail or involving
some risk to people, plant or product. |
Loading
bays, medical stores, switchrooms. |
200 |
Continuously
occupied interiors, visual tasks not requiring any perception or detail. |
Monitoring
automatic processes in manufacture, casting concrete, turbine halls. |
300 |
Continuously
occupied interiors, visual tasks moderately easy, i.e. large details > 10 min arc
and/or high contrast. |
Packing
goods, rough core making in foundries, rough sawing. |
500 |
Visual
tasks moderately difficult, i.e. details to be seen are of moderate size (5-10 min arc)
and may be of low contrast. Also colour judgment may be required. |
General
offices, engine assembly, painting and spraying. |
750 |
Visual
tasks difficult, i.e. details to be seen are small (3-5 min arc) and of low contrast, also
good colour judgments may be required. |
Drawing
offices, ceramic decoration, meat inspection. |
1000 |
Visual
tasks very difficult, i.e. details to be seen are very small (2-3 min arc) and can be of
very low contrast. Also accurate colour judgments may be required. |
Electronic
component assembly, gauge and tool rooms, retouching paintwork. |
1500 |
Visual
tasks extremely difficult, i.e. details to be seen extremely small (1-2 min arc) and of
low contrast. Visual aids may be advantage. |
Inspection
of graphic reproduction, hand tailoring, fine die sinking. |
2000 |
Visual
tasks exceptionally difficult, i.e. details to be seen exceptionally small (< 1 min
arc) with very low contrasts. Visual aids will be of advantage |
Assembly
of minute mechanisms, finished fabric inspection. |
6.2 General Brightness
Table 2 Recommended Illuminance
Ratios And Surface Reflections
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Recommendations |
| Illuminance
ratios: (a) Minimum illuminance/average
illuminance (A.I.) on task area
(b) In an interior with general lighting,
A.I. on the ceiling / A.I. on the horizontal working plane
A.I. of any wall / A.I. on the horizontal working plane
(c) In an interior with localised or local lighting, the
ratio of illuminance on the task
area to illuminance around the task area |
0.8 min.
0.3 - 0.9
0.5 - 0.8
3 : 1 max. |
| Surface
reflectances: (a) Ceiling cavity
(b) Principal walls
(c) Window wall surfaces
(d) Floor cavity
(e) Equipment and furnishings in work interiors (e.g. desk
top)
(f) Immediate background to a task
(g) Ratio of reflectance of the immediate background to
reflectance of the related task
(h) Large surface areas, e.g. on the ceiling or upper walls
where indirect lighting is used. |
0.6 min.
0.3 - 0.7
0.6 min.
0.2 - 0.3
0.2 min.
Matt
0.3 - 0.5
Gloss finished not
recommended |
6.3 Directional Effect
Some directional effects of light make it
easier to recognize the details of a task; others make recognition more difficult. The
directional qualities of lighting may affect:
6.3.1 Modelling

6.3.2 Surface Texture
6.4 Glare
Glare is the discomfort or impairment of vision
experienced when parts of the visual field are excessively bright in relation to the
general surroundings.
6.4.1 Disability Glare
6.4.2 Discomfort Glare
Table 3 Limiting Glare Index
Limiting glare index |
Applications |
16 |
Museums,
art galleries, lecture theatres, control rooms, industrial inspection. |
19 |
Classroom,
libraries, laboratories, general offices, fine assembly work. |
22 |
Supermarket,
circulation areas, medium assembly work. |
25 |
Boiler
houses, rough assembly work. |
28 |
Foundries,
works store areas. |
6.4.3 Reflected Glare
6.4.4 Veiling Reflection
6.4.5 Control of Glare
Glare is controlled by the
following means:
(i) to limit the luminance of the lighting
sources in the direction of the eye, e.g.
replacing bright source
with a number of weak sources,
(ii) to screen the light sources from the
view, e.g. introducing downstand screens or light-diffusing fittings to the luminaires,
(iii) to reposition the work station,
(iv) to use working surfaces, paper, office
machines etc. that have matt surface,
(v) to raise the background luminance
against which the luminance sources are seen,
(vi) to construct external obstructions or
low transmittance glass to limit daylight penetration, and
(vii) to construct windows on adjacent or
opposite walls to reduce contrast.



6.5 Colour Quality
The quality of colour of a
light source are characterized by its colour appearance and its colour rendering
capabilities.
6.5.1 Colour Appearance
6.5.2 Colour Rendering
Table 4 Colour Rendering Groups
Colour
rendering
group |
CIE general
colour
rendering index |
Typical application |
1A |
Ra
³ 90 |
Wherever
accurate colour matching is required, e.g. colour printing inspection. |
1B |
80
£ Ra < 90 |
Wherever
accurate colour judgments are necessary and/or good colour rendering is
required for reasons of appearance, e.g.
shops and other commercial premises. |
2 |
60
£ Ra < 80 |
Wherever
moderate colour rendering is required. |
3 |
40
£ Ra < 60 |
Wherever
colour rendering is of little significance but marked distortion of colour is
unacceptable. |
4 |
20
£ Ra < 40 |
Wherever
colour rendering is of no importance at all and marked distortion of colour is
acceptable. |
6.5.3 Munsell Colour System


6.6 Flicker and Stroboscopic Effects
The light output of all
lamps on an a.c. supply has an inherent cyclic oscillation which is small for filament
lamps and more marked for discharge lamps including fluorescent lamps. The oscillation may
cause flicker, or stroboscopic effects, or both.
The stroboscopic effect is an illusion
which makes a moving object appear as stationary, or to be moving in a different manner
from that in which it is really moving.
Flicker and stroboscopic effect is reduced
by:
(i) shielding the electrodes or screening
the ends of fluorescent tubes or using a special circuit,
(ii) mixing tungsten lamps with discharge
circuit, and
(iii) dividing lamps across three phases.
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